Commit 919b808f authored by Chris Fletcher's avatar Chris Fletcher


parent 430cd5fc
Pipeline #12 canceled with stages
pixel_on_text text1 (
.displayText(displayText), //- The variable containing the text you wish to draw
.displayTextCharacterCount(12), //- The number of characters in your string
.clock(pixclk), //- The pixel clock
.CurrentX(CounterX), //- Current position of X
.CurrentY(CounterY), //- Current position of Y
.TextPositionX((640 / 2) - ((12*8) / 2)), //- Where you want the text x position (left)
.TextPositionY(200), //- Where you want the text y position (top)
.pixel_on(text_pix_on) //- Return value (if there should be a pixel or not)
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